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Dune: Awakening - Boss Flamethrower Turret

A flamethrower-style turret design for the Once Upon a Time holographic dragon boss fight consistent with the flamethrower designed by Brian Wells. I collaborated closely with the Lost Harvest Art Director David Levy as well as the FX, 3D, and Gameplay teams on a turret that could both fit into the arena with a large holographic dragon head and visually signal to players gameplay intent to shoot cannisters along the arena wall.

Final render

Final render

Early exploration for possible platform designs and power-down modes

Early exploration for possible platform designs and power-down modes

Additional platform and turret designs

Additional platform and turret designs