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Kristine Houston
Kristine Houston
Concept Artist
Vancouver, Canada

Skills

Concept ArtDigital PaintingIllustrationPhotobashingSketchingDrawingTraditional Art3D ModelingTexturingUV MappingProgrammingEnglishBilingualFrench

Software proficiency

Photoshop
Photoshop
Blender
Blender
Maya
Maya
DAZ Studio
DAZ Studio
Unreal Engine
Unreal Engine
Illustrator
Illustrator
Premiere
Premiere
InDesign
InDesign
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
After Effects
After Effects
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Perforce
Perforce

Productions

    • Video Game
      Dune: Awakening
    • Year
      2025
    • Role
      Concept Artist II
    • Company
      Funcom
    • Book
      Our Brilliant Ruin (TTRPG)
    • Year
      2024
    • Role
      Freelance Character Concept Artist
    • Company
      Studio Hermitage
    • Video Game
      Conan Exiles
    • Year
      2022
    • Role
      Concept Artist II
    • Company
      Funcom
    • Video Game
      Skate
    • Year
      2025
    • Role
      Junior Concept Artist
    • Company
      Atomhawk Design Ltd
    • Video Game
      Call of Duty: Black Ops Cold War (S3-6)
    • Year
      2021
    • Role
      Junior Concept Artist
    • Company
      Atomhawk Design Ltd
    • Video Game
      Madden NFL 21
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Electronic Arts
    • Video Game
      Madden NFL 20
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Electronic Arts
    • Video Game
      Destiny 2: Warmind
    • Year
      2018
    • Role
      Concept Art Intern
    • Company
      Vicarious Visions / Activision Blizzard

Experience

  • Concept Artist II at Funcom
    Vancouver, BC
    April 2022 - October 2025

    Created high quality concept art and illustrations for characters, creatures, armor, visual effects, props, and environments to define, implement, and support the visual direction of Conan Exiles and Dune: Awakening. Partnered with 3D teams to support their design process, provided paint-overs and call-out sheets. Collaborated closely with Art Directors and Production Teams to discuss production needs and timelines, technical logistics, and solve artistic and technical challenges that arise. Kept documentation up to date, helped review internal and outsource work, mentored junior teammates. Volunteered on behalf of Funcom with university outreach and at career fairs to review student portfolios and provide career guidance.

  • Freelance Character Concept Artist at Studio Hermitage
    April 2023 - June 2023

    Worked closely with the studio Founders and Art Director in defining the early visual language and tone of characters in Our Brilliant Ruin with quick iterative sketches across a wide variety of character personalities, factions, and narratives. Provided updates and working files while addressing feedback with quick turnarounds.

  • Junior Concept Artist at Atomhawk Design Ltd.
    Vancouver, BC
    February 2021 - March 2022

    Worked closely with Art Leads and industry clients on FX, environment, and gameplay concept art and illustrations for AA and AAA clients of varying platforms, styles and genres. Adapted artistic style and design workflow to the project IP's requirements while presenting and communicating ideas to project leads across varying stages of production and managing deadlines independently. Created high quality artwork and concepts for use in client pitch meetings.

  • Concept Artist at Electronic Arts
    Orlando
    July 2019 - January 2021

    Worked alongside EA Tiburon’s Concept Lead and Art Directors on realistic character, environment, uniform, and outfit concept art and production callouts for Madden NFL 20 and Madden NFL 21. Provided the 3D team with 3D blockouts, custom patterns and textures, and comprehensive breakouts. Ensured all designs were in accordance with visual constraints set by the NFL. Attended studio standup, sprint planning, and monetization meetings.

  • Concept Artist at Hasbro and SCAD
    Savannah, United States of America
    January 2018 - March 2018

    Designed and created a process book, digital concept sketches, illustrations, and paint overs as well as aided in 3D asset creation for a series of photo realistic environments for future marketing content in a sponsored project with Hasbro and SCAD.

  • Illustrator at BMW and SCAD
    Savannah, United States of America
    September 2017 - November 2017

    SCAD worked with BMW in a sponsored collaborative course that explored the future of autonomous vehicles and provided exposure to industry design processes. Collaborated and researched alongside other designers to aid in visual concepts, storyboards, and illustrations included within a process book, website, film, and presentation.

  • Concept Art Intern at Vicarious Visions
    Menands
    June 2017 - August 2017

    Iterated asset concepts and reskins for Destiny 2: Warmind under the guidance of Art Directors and Leads. Attended studio stand up meetings and sprint planning. Play tested new content for Warmind.

  • Volunteer at UXHK (User Experience Hong Kong)
    Hong Kong, Hong Kong
    February 2017 - February 2017

    While volunteering with UXHK I had the opportunity to help run panels and workshops with industry speakers. I was also able to help set up and prepare the conference as well as take photos.