Created high quality concept art and illustrations for characters, creatures, armor, visual effects, props, and environments to define, implement, and support the visual direction of Conan Exiles and Dune: Awakening. Partnered with 3D teams to support their design process, provided paint-overs and call-out sheets. Collaborated closely with Art Directors and Production Teams to discuss production needs and timelines, technical logistics, and solve artistic and technical challenges that arise. Kept documentation up to date, helped review internal and outsource work, mentored junior teammates. Volunteered on behalf of Funcom with university outreach and at career fairs to review student portfolios and provide career guidance.
Worked closely with the studio Founders and Art Director in defining the early visual language and tone of characters in Our Brilliant Ruin with quick iterative sketches across a wide variety of character personalities, factions, and narratives. Provided updates and working files while addressing feedback with quick turnarounds.
Worked closely with Art Leads and industry clients on FX, environment, and gameplay concept art and illustrations for AA and AAA clients of varying platforms, styles and genres. Adapted artistic style and design workflow to the project IP's requirements while presenting and communicating ideas to project leads across varying stages of production and managing deadlines independently. Created high quality artwork and concepts for use in client pitch meetings.
Worked alongside EA Tiburon’s Concept Lead and Art Directors on realistic character, environment, uniform, and outfit concept art and production callouts for Madden NFL 20 and Madden NFL 21. Provided the 3D team with 3D blockouts, custom patterns and textures, and comprehensive breakouts. Ensured all designs were in accordance with visual constraints set by the NFL. Attended studio standup, sprint planning, and monetization meetings.
Designed and created a process book, digital concept sketches, illustrations, and paint overs as well as aided in 3D asset creation for a series of photo realistic environments for future marketing content in a sponsored project with Hasbro and SCAD.
SCAD worked with BMW in a sponsored collaborative course that explored the future of autonomous vehicles and provided exposure to industry design processes. Collaborated and researched alongside other designers to aid in visual concepts, storyboards, and illustrations included within a process book, website, film, and presentation.
Iterated asset concepts and reskins for Destiny 2: Warmind under the guidance of Art Directors and Leads. Attended studio stand up meetings and sprint planning. Play tested new content for Warmind.
While volunteering with UXHK I had the opportunity to help run panels and workshops with industry speakers. I was also able to help set up and prepare the conference as well as take photos.